AI Insights · Timothy · October 2023
Top Down Games on Android in Poland: Q3 2023 Performance
Discover the performance trends of the top 5 top-down games on Android in Poland during Q3 2023. From revenue to downloads and active users, see how each game fared.
During the third quarter of 2023, the top 5 top-down games on Android in Poland showed varied performance in terms of revenue, downloads, and active users. Here’s a closer look at how each game performed, based on data from Sensor Tower.
Match Masters - PvP Match 3 from Candivore saw a notable increase in weekly revenue, peaking at around $118.9K in the last week of September. Weekly downloads fluctuated, reaching a high of about 11.7K in mid-September. The game’s active user base also grew, hitting approximately 173K in mid-September before settling at about 159.5K by the end of the quarter.
Whiteout Survival by Century Games Pte. Ltd. experienced a steady rise in weekly revenue, peaking at roughly $80.5K in early September. However, downloads saw a significant decline, dropping from around 17.3K at the end of June to just under 4.9K by the end of September. Despite the drop in downloads, the game maintained a relatively stable active user base, peaking at 45.9K in mid-August and ending the quarter with about 30.7K users.
Supercell’s Brawl Stars showed impressive weekly revenue growth, achieving a high of around $69.1K in mid-September. Weekly downloads were relatively stable, with a peak of approximately 15.7K in early September. The game’s active users increased significantly, reaching about 1.17M by the end of September.
Top Eleven Be a Soccer Manager from Nordeus had varied revenue, peaking at around $24.7K in mid-July. Weekly downloads were more volatile, with a high of about 8.4K at the end of June, dropping to around 3.9K by the end of September. The game’s active user base showed a slight increase towards the end of the quarter, reaching approximately 54.4K in mid-September.
Finally, Diablo Immortal by Blizzard Entertainment, Inc. saw stable weekly revenue, peaking at about $22.4K in early July. Downloads fluctuated, with a peak of around 2.5K in mid-July. The game’s active user base remained relatively consistent, ending the quarter with approximately 13.6K users.
For more detailed insights and data, visit Sensor Tower.